namespace IQIGame.Onigao.Logic
{
    /// <summary>
    /// 实体身上的挂点特效
    /// </summary>
    public class EntityPropEntityBindEffect : IEntityDynamicProperty
    {
        public EntityDynamicPropertyType type => EntityDynamicPropertyType.EntityBindEffect;
        public int effectResCid;
        public int bindPoint;
    }
}
